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Willful Activation Code [License]





















































About This Game Willful is an adventure game that borrows elements from Mega Man, Metroid, and other classics from the 80s and 90s. The Player takes up arms as a sacrificial offering named Will. As the player explores the different areas in the game they can spend money on powerups and golden carrots which grant access to new worlds. It's up to you to stop the reign of a mysterious entity named Behemoth, and his group of crazed followers! Stuff you can do in Willful: -Shoot things -Make friends with a rock golem -Buy from sketchy carrot dealers -Traverse a giant computer chip -Battle against bosses -Explore ten different worlds 1075eedd30 Title: WillfulGenre: AdventureDeveloper:Luke VincentPublisher:Luke VincentRelease Date: 9 Aug, 2017 Willful Activation Code [License] I liked the game, although I don't think it's really worth more than a dollar. It was a fun world to explore, not very challenging, but fun.I will say, the game really feels like the developer rushed the ending, while jank is present for the whole game, it really ramps up when you're fighting the last few bosses. With the final boss feeling like it was just put there beause the game needed it to be considered finished.If I had anything to reccomend to the developer, it would be to take this game, and make a metroidvannia style game with the engine, with a heavy emphasis on exploration and atomosphere, I think they way they develop is really geared towards that. Though I might just like the atmosphere because it reminds me of old free indie games I used to play.Now, as for whether or not you should buy this game, While I'd like to reccomend it, I just cant at this price. Like I said, It's worth about a dollar in my eyes. It's a fun experince, there's nothing about the game that is actively offesive except for some occasional glitches or jank that thankfully your character is exempt from, but the ending really really left a bad taste in my mouth.. I enjoyed this & would recommend it, it's a zany puzzle-platform with good exploration elements and a nice overarching plotline, a few things that could be improved but it was definitely money well spent for a few hours of bouncing around solving jumping puzzles, shooting at things, and trying to find out what the hell was up with Chad anyway (Did I discover the answer to the last one? Play the game and you might find out!).Longer review with highlights & things I thought could be improved is here:http:\/\/exilian.co.uk\/forum\/index.php?topic=5267. I do like this game, but I just can't recommend it. I mean, did I really enjoy it? It took me two hours to complete the game, and considering I bought it on sale for two dollars, one could say I got my money's worth. But my issue with the game is this: while it's not a bad game by any means, it simply can't be considered a commercial game. If anything, it's a project game. This should be a free download on itch.io, not a paid game on Steam.So what is Willful, you must ask, because you've probably never heard of it before now? This is the first and so far only review of the game, and I am so sorry it has to be this way? Well, it's about a rabbit named Will, who's been all trussed up to be sacrificed to some kind of god-monster. By random happenstance, he manages to escape, pick up a gun, and now he's off on a quest to journey up to this monster's spaceship and kill it. The story begins and ends there, with everything else in between essentially filler. The only characters of any note are Will, the monster, and some hologram boi named Chad who pops up now and again to talk at Will. There are three endings, a bad one, a good one for finding the gun that can kill the god-beast, and a really good one for collecting all the golden carrots.Now, there's nothing wrong with a simpel game, a simple plot, whatever - but the thing is, this one is, as I mentioned before, no more than a student project. It's a tech demo. The graphics are basic and unpolished, with inconsistent pixel sizing, the puzzles can barely be called such, and the level design is a complete joke. Half the game is long passageways filled with nothing, and large empty rooms with floor layouts that suggest a boss was once meant to be there, but was ultimately scrapped. The music is made up of simple MIDIs that I've already forgotten, and I beat this game today. Scattered throughout the game are various concepts of something bigger; a hidden power-up, a door that's left unlocked until you make it to a much further level first, a section where you float through zero gravity. All of these are used once. (Most egregiously, the passage leading up to the final level has wraparound ceilings and floors; this mechanic is never used again, not even in the level itself.) There's a multiplayer versus mode, which is surprising and far more than I would ever expect a game like this to have, but it's not enough to salvage an ultimately boring game.Overall, what we have here is a prime example of the biggest problems with Steam Direct, and with the modern indie scene as a whole. With the idea in people's heads that you can sell cheaply made games and turn a profit, the market becomes flooded with haphazard projects made with basic Construct or Game Maker tutorials and no time to really focus on making something unique and polished. Honestly, of all the shovelware that comes out of Steam, this is one of the better ones. It has an actual structure and a self-contained story, it has boss battles and more than two types of enemies, it uses original assets. I wish more games were like this, and less pornographic achievement collecting meme simulators. Regardless, by the nature of its being, that's the company this game finds itself in.. I do like this game, but I just can't recommend it. I mean, did I really enjoy it? It took me two hours to complete the game, and considering I bought it on sale for two dollars, one could say I got my money's worth. But my issue with the game is this: while it's not a bad game by any means, it simply can't be considered a commercial game. If anything, it's a project game. This should be a free download on itch.io, not a paid game on Steam.So what is Willful, you must ask, because you've probably never heard of it before now? This is the first and so far only review of the game, and I am so sorry it has to be this way? Well, it's about a rabbit named Will, who's been all trussed up to be sacrificed to some kind of god-monster. By random happenstance, he manages to escape, pick up a gun, and now he's off on a quest to journey up to this monster's spaceship and kill it. The story begins and ends there, with everything else in between essentially filler. The only characters of any note are Will, the monster, and some hologram boi named Chad who pops up now and again to talk at Will. There are three endings, a bad one, a good one for finding the gun that can kill the god-beast, and a really good one for collecting all the golden carrots.Now, there's nothing wrong with a simpel game, a simple plot, whatever - but the thing is, this one is, as I mentioned before, no more than a student project. It's a tech demo. The graphics are basic and unpolished, with inconsistent pixel sizing, the puzzles can barely be called such, and the level design is a complete joke. Half the game is long passageways filled with nothing, and large empty rooms with floor layouts that suggest a boss was once meant to be there, but was ultimately scrapped. The music is made up of simple MIDIs that I've already forgotten, and I beat this game today. Scattered throughout the game are various concepts of something bigger; a hidden power-up, a door that's left unlocked until you make it to a much further level first, a section where you float through zero gravity. All of these are used once. (Most egregiously, the passage leading up to the final level has wraparound ceilings and floors; this mechanic is never used again, not even in the level itself.) There's a multiplayer versus mode, which is surprising and far more than I would ever expect a game like this to have, but it's not enough to salvage an ultimately boring game.Overall, what we have here is a prime example of the biggest problems with Steam Direct, and with the modern indie scene as a whole. With the idea in people's heads that you can sell cheaply made games and turn a profit, the market becomes flooded with haphazard projects made with basic Construct or Game Maker tutorials and no time to really focus on making something unique and polished. Honestly, of all the shovelware that comes out of Steam, this is one of the better ones. It has an actual structure and a self-contained story, it has boss battles and more than two types of enemies, it uses original assets. I wish more games were like this, and less pornographic achievement collecting meme simulators. Regardless, by the nature of its being, that's the company this game finds itself in.. Willfull is an interesting retro platform\/shooter. I enjoyed the sprite work a lot, the levels are well designed and have interesting layouts. The npc's in this game are amazing, some very interesting characters with some hilarious dialouge. The controls are very easy to get comfortable with, Will handles the platforming elements very well. The soundtrack is catchy, I find myself humming themes from this game pretty often lol. My only gripe is that the game is short, but the price tag is fair for it, and it also seems like it would be fun to speedrun as well. I'd reccomend this game to anyone who enjoys retro themed platform\/shooter\/metroidvania type games.. I enjoyed this & would recommend it, it's a zany puzzle-platform with good exploration elements and a nice overarching plotline, a few things that could be improved but it was definitely money well spent for a few hours of bouncing around solving jumping puzzles, shooting at things, and trying to find out what the hell was up with Chad anyway (Did I discover the answer to the last one? Play the game and you might find out!).Longer review with highlights & things I thought could be improved is here:http:\/\/exilian.co.uk\/forum\/index.php?topic=5267. Willfull is an interesting retro platform\/shooter. I enjoyed the sprite work a lot, the levels are well designed and have interesting layouts. The npc's in this game are amazing, some very interesting characters with some hilarious dialouge. The controls are very easy to get comfortable with, Will handles the platforming elements very well. The soundtrack is catchy, I find myself humming themes from this game pretty often lol. My only gripe is that the game is short, but the price tag is fair for it, and it also seems like it would be fun to speedrun as well. I'd reccomend this game to anyone who enjoys retro themed platform\/shooter\/metroidvania type games.

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